Work

  • SmartBudget dashboard with monthly balance and spending by category

    2025

    SmartBudget Mobile App

    A UI/UX case study and interface design for SmartBudget, a personal budgeting app aimed at helping users develop better financial habits.

    The goal is an intuitive and motivating experience that simplifies expense tracking, promotes mindful spending, and empowers users to achieve their goals through thoughtful, user-centered design.

    Roles

    UI/UX DesignerInterface Designer
    UI/UXMobileProduct
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  • Published Nano Micro Small cover illustration of cell aggregates flowing through a microfluidic device

    2024

    Nano Micro Small cover illustration

    I illustrated a cover for a science journal article in Nano Micro Small. It was selected as a frontispiece for Volume 20, Issue 17, published on 25 April 2024.

    I was commissioned to depict cell aggregates squeezing through channels — a way to visualize and measure how they deform and flow.

    Roles

    Cover Illustrator
    Cover illustrationScience
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  • 2023

    The Sky Islands

    The Sky Islands is my final university group project: a stylised Viking environment showcase built in Unreal Engine 5. I was a 3D modeler, texture artist, and concept artist for the two-storey house.

    The sanctuary sits across three floating islands — a house, a windmill, and a blacksmith’s workshop — linked by portals so an adventurer can travel between them. We took our cue from Ian Worrel’s Mystery Shack diorama from Gravity Falls, and set out to build a whimsical world with the same sense of place.

    Roles

    3D ModelerTexture ArtistConcept Artist
    Unreal Engine 5EnvironmentStylised 3D
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  • 2022

    The Golden Drop Saloon

    The Golden Drop Saloon is a cinematic environment showcase made in Unreal Engine 5, where I was the main Lighting and Cinematic Artist. I also helped to integrate the 3D models, textures and VFX into Unreal Engine. The aim of this project is to create an environment walkthrough of an old western saloon in the perspective of a detective, showing the aftermath of a bar fight which will end with the reveal of a dead sheriff and the perpetrator.

    Roles

    Lighting ArtistCinematic Artist
    Unreal Engine 5EnvironmentCinematic
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  • Published Advanced Healthcare Materials cover of a bioprinting pipeline with bioreactors and lab technicians

    2022

    Advanced Healthcare Materials cover illustration

    I illustrated a cover for a journal article published in Advanced Healthcare Materials in December 2022.

    I was commissioned to depict a billion cell-scale bioprinting pipeline. Human induced pluripotent stem cells are cultured and passaged in automated bioreactors and compacted into wholly cellular bioinks for bioprinting and differentiation.

    Roles

    Cover Illustrator
    Cover illustrationScience
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  • Final splash art of Seroth and Rita in a battle scene

    2022

    Ascendant of the Shadows

    A 2D animation visual development pitch. It was a chance to concept compelling, visually engaging characters — and to work through research, sketches, iteration, and refinement.

    The pitch follows Seroth, the protagonist, and Rita, the antagonist, from early costume studies through turnarounds, expressions, action poses, poster concepts, and a finished battle splash.

    Roles

    Visual DevelopmentCharacter Design
    2D animationVisual developmentCharacter
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