Work





2025
SmartBudget Mobile App
A UI/UX case study and interface design for SmartBudget, a personal budgeting app aimed at helping users develop better financial habits.
The goal is an intuitive and motivating experience that simplifies expense tracking, promotes mindful spending, and empowers users to achieve their goals through thoughtful, user-centered design.
Roles
UI/UX DesignerInterface DesignerUI/UXMobileProductView case study


2024
Nano Micro Small cover illustration
I illustrated a cover for a science journal article in Nano Micro Small. It was selected as a frontispiece for Volume 20, Issue 17, published on 25 April 2024.
I was commissioned to depict cell aggregates squeezing through channels — a way to visualize and measure how they deform and flow.
Roles
Cover IllustratorCover illustrationScienceView project2023
The Sky Islands
The Sky Islands is my final university group project: a stylised Viking environment showcase built in Unreal Engine 5. I was a 3D modeler, texture artist, and concept artist for the two-storey house.
The sanctuary sits across three floating islands — a house, a windmill, and a blacksmith’s workshop — linked by portals so an adventurer can travel between them. We took our cue from Ian Worrel’s Mystery Shack diorama from Gravity Falls, and set out to build a whimsical world with the same sense of place.
Roles
3D ModelerTexture ArtistConcept ArtistUnreal Engine 5EnvironmentStylised 3DView project2022
The Golden Drop Saloon
The Golden Drop Saloon is a cinematic environment showcase made in Unreal Engine 5, where I was the main Lighting and Cinematic Artist. I also helped to integrate the 3D models, textures and VFX into Unreal Engine. The aim of this project is to create an environment walkthrough of an old western saloon in the perspective of a detective, showing the aftermath of a bar fight which will end with the reveal of a dead sheriff and the perpetrator.
Roles
Lighting ArtistCinematic ArtistUnreal Engine 5EnvironmentCinematicView project

2022
Advanced Healthcare Materials cover illustration
I illustrated a cover for a journal article published in Advanced Healthcare Materials in December 2022.
I was commissioned to depict a billion cell-scale bioprinting pipeline. Human induced pluripotent stem cells are cultured and passaged in automated bioreactors and compacted into wholly cellular bioinks for bioprinting and differentiation.
Roles
Cover IllustratorCover illustrationScienceView project














2022
Ascendant of the Shadows
A 2D animation visual development pitch. It was a chance to concept compelling, visually engaging characters — and to work through research, sketches, iteration, and refinement.
The pitch follows Seroth, the protagonist, and Rita, the antagonist, from early costume studies through turnarounds, expressions, action poses, poster concepts, and a finished battle splash.
Roles
Visual DevelopmentCharacter Design2D animationVisual developmentCharacterView project